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[Unity 6] Learning Tower Defense Game Development by Following Along [Introductory]

This is a practice-oriented course where you will build a 2D tower defense game from scratch using Unity 6. You will implement core features required for the tower defense genre step-by-step, including map creation using 2D Tilemaps, enemy spawning and movement, tower placement, tower attacks, health/gold/wave systems, tower info UI, tower upgrades and selling, as well as specialized towers like laser, slow, and buff towers. By following this course, you won't just be copying functions; you will learn how to utilize Unity's Tilemap, Prefab, Coroutine, Raycast, UI, and ScriptableObject within an actual game development workflow.

1 learners are taking this course

Level Beginner

Course period Unlimited

C#
C#
Unity
Unity
scriptable-object
scriptable-object
unity2d
unity2d
Unity6
Unity6
C#
C#
Unity
Unity
scriptable-object
scriptable-object
unity2d
unity2d
Unity6
Unity6

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