I am Mongil Teacher, a Unity developer and instructor with 10 years of practical development experience in the game industry at companies like Nexon and CookApps. Currently, I run Lumena Soft and teach Unity and AI in programs for various companies and institutions, including Com2uS, Sungkyunkwan University KDT, and the Korea Creative Content Agency (KOCCA). I am the author of the book "Unity 6 Self-Study Note: Game Development with Generative AI" (Sungan-dang).
In addition to my professional experience, I have developed and released games as a solo developer, and through numerous lectures, I have closely observed the challenges faced by everyone from beginners to industry professionals. As a result, I teach practical game development tips that can only be gained in the field, effective ways to utilize AI in development, and how to write maintainable code incorporating SOLID principles, design patterns, and architecture.
In an era where we write code alongside AI, I believe a developer's true competence lies in their eye for judging good design and their ability to clearly communicate requirements to AI and verify the results. From beginner to advanced levels, I explain the game development knowledge and AI utilization techniques required for each stage step-by-step with real-world examples.
Contact: mongilteacher@gmail.com