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[Unity 6 Firebase] Real-world Serverless Game Backend: Data Save/Load, Ranking, Bulletin Board, Mailbox

Does game backend development feel daunting and vague? With know-how gained from firsthand experience with numerous projects, I will show you how to perfectly integrate complex Firebase features into actual games. We will connect Firebase to a Unity 6 Watermelon Game to implement online features such as login, cloud database (Firestore) save/load, rankings, bulletin boards, and mailboxes. This is a practical course that also covers security rules, Remote Config operations, and code design based on a layered architecture (UI, logic, and data access).

(5.0) 4 reviews

65 learners

Level Basic

Course period Unlimited

C#
C#
Unity
Unity
Firebase
Firebase
DBMS/RDBMS
DBMS/RDBMS
game-programming
game-programming
C#
C#
Unity
Unity
Firebase
Firebase
DBMS/RDBMS
DBMS/RDBMS
game-programming
game-programming

News

1 articles

  • mongilteacher님의 프로필 이미지

    Hello, I'm Teacher Mong-il.

    A new Mail System section has been added to the [Unity 6 Firebase] Serverless Game Backend Practical Course. Existing students can take this new section immediately at no additional cost.

    The main contents added are as follows:
    - Designing mailboxes for each user
    - Admin mail sending
    - Permission separation through security rules
    - Mail inquiry and reward collection
    - New mail notifications and inquiry optimization

    I will continue to supplement the lectures to more solidly convey the process of connecting Unity and Firebase to build actual game backend features.

    0

$46.20