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Game Art

Unreal Engine 5 Blueprints Multiplayer CRASH /Easy Foliage for Games using SpeedTree & Unreal Engine

In this course, you will learn how a professional environment artist creates fast, efficient, and game-ready foliage for real-time projects. Drawing from real production experience on AAA and freelance projects, this course focuses on clear, step-by-step workflows that solve the most common problems students face when creating foliage for games: poor performance, inconsistent quality, and unclear pipelines. You’ll follow the entire foliage creation process, from planning and texture collection to asset creation, material setup, optimization, and final placement in Unreal Engine 5. Every step is explained in detail and recorded mostly in real time, making it easy to understand and apply directly to your own projects. By the end of this course, you’ll feel confident creating optimized foliage assets that are ready to be used in real-time game environments.

1 learners are taking this course

Level Basic

Course period Unlimited

  • unreal Engine 5
foliage
foliage
speedtree
speedtree
unrealengine5
unrealengine5
environmentart
environmentart
gameassets
gameassets
Unreal Engine
Unreal Engine
game-engine
game-engine
build-environment
build-environment
unreal-savegame
unreal-savegame
foliage
foliage
speedtree
speedtree
unrealengine5
unrealengine5
environmentart
environmentart
gameassets
gameassets
Unreal Engine
Unreal Engine
game-engine
game-engine
build-environment
build-environment
unreal-savegame
unreal-savegame