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Game Dev

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Game Art

Landscape In Blender Beginner Friendly, Step-by-step Class

This course is designed to help students confidently create large-scale landscape scenes in Blender without feeling overwhelmed by complex workflows. Throughout the class, I guide students step by step, explaining not only what to do, but why each decision is made. Common beginner problems—such as scene scale, camera placement, managing large environments, and shader complexity—are addressed clearly and practically. By breaking the entire process into manageable stages, students can follow along easily while still learning professional techniques used in real environment production. The course starts with Blender basics and gradually introduces more advanced concepts like volumetrics, shader mixing, photogrammetry assets, lighting, and compositing. My teaching approach focuses on clarity, real-world dimensions, and efficient workflows, ensuring students can recreate the process on their own and apply it to future projects.

2 learners are taking this course

Level Beginner

Course period Unlimited

  • Sime Bugarija
blenderlandscape
blenderlandscape
gameenvironmentart
gameenvironmentart
environmentart
environmentart
beginnerblender
beginnerblender
3dscenes
3dscenes
Blender
Blender
build-environment
build-environment
3d-modeling
3d-modeling
blenderlandscape
blenderlandscape
gameenvironmentart
gameenvironmentart
environmentart
environmentart
beginnerblender
beginnerblender
3dscenes
3dscenes
Blender
Blender
build-environment
build-environment
3d-modeling
3d-modeling