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[Rookiss Live Seminar] Survival Strategies for Game Developers in the AI Era

The AI era is bringing many changes to the gaming industry. We explore how the future will change, how to prepare for the future, and survival strategies for game developers.

(4.9) 10 reviews

111 learners

  • Rookiss
AI
Strength development
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[Rookiss] Game Development Challenge Series Using Generative AI #1 Recruitment

Hello, this is Rookiss.

https://inf.run/mZqjN

Challenge Period: October 11 - November 2
Live Lecture Time: Sat/Sun 8pm~11pm, 8 sessions x 3 hours = 24 hours
Participation Cost: 520,000 won -> 370,000 won (30% discount for first month)


A generative AI-based game development challenge that utilizes AI across all fields -
business/planning/art/programming - is now open for recruitment.
We recruit participants every month and aim to achieve this
without any prerequisite knowledge: [1 month = 1 game] release.
This operates as a unique one-shot live challenge where
we never repeat games of the same genre/technology.

The game development challenge focuses on monetization using AI.
Our team also directly creates sample games for release,
spending on advertising to practice actual marketing and learn to read metrics,
and throughout this process, we extract assets using AI and change concepts
so that everyone can release their own game as each month's goal.

1st Session Topic: Unity-Based Clicker Game

  • [Business/Planning] Characteristics of the Clicker Genre and Game Research. Core Fun Element Analysis. Category Classification.

  • [UI/UX] UI Resolution Support and Clicker Genre Implementation

  • [Art] Utilizing Midjourney / ComfyUI / 2D Sprite Extraction

  • [Tech/AX] Managing Hierarchical UI Structure / Sample Game Development / Core Feature Implementation

  • [QA/PM] Build / Advertising / Paid Items

  • [Other] Business registration / App store registration process, etc.

Thank you!

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