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[Rookiss AI Creative GameDev - Live] ComfyUI 3D Model Generation and Polishing Using Generative AI (March 2026 Class)

The topic for March 2026 is [ComfyUI-based 3D Model Generation]. We will explore 3D model generation, texturing, rigging, and animation technologies, and examine various methods for creating 3D models in both local and remote environments. Let's also think together about how we can refine and apply these technologies to the games we will create in the future.

  • Rookiss
  • Liu
  • Haker
C#
Unity
AI

[Rookiss AI Creative GameDev - Live] Recruitment for ComfyUI 3D Model Generation and Polishing Using Generative AI (March 2026)

Hello, this is Rookiss.

https://inf.run/18sC4

Recruitment for the March 2026 class has begun!

Topic: ComfyUI 3D Model Generation and Polishing Using Generative AI

The goals for 2026 are to develop a hyper-casual game in June and Duckov as a solo developer in December.
To secure a solo development cycle that includes not only code but also major art assets like models,
generative AI lectures centered on ComfyUI are being held in the first half of the year.
In February, we explored the basic concepts of ComfyUI and generative AI-based image generation.
In March, we will focus our research on '3D models,' which are more interesting from a game developer's perspective,
and steadily prepare to create games like hyper-casual titles and Duckov.

[Key Contents of the March 2026 Class]
- Local/Remote-based 3D model generation pipeline with ComfyUI
- Analysis of pros and cons of paid vs. local models (texturing, rigging, animation, etc.)
- Testing generated assets in Unity/Unreal

Live Schedule: February 28, 2026 – March 22, 2026 (Sat/Sun 8pm–11pm, 8 sessions x 3 hours = 24 hours)
Tuition: 660,000 KRW -> 330,000 KRW


The following is a list of planned lectures (subject to change):
- Local/Remote-based Video generation pipeline with ComfyUI
- Python programming learned through ComfyUI workflow automation
- Practical Unity/Unreal hyper-casual game development (assembling/placing previously created generative assets)

Notes:
- Classes are recruited as individual modules so you can pick only the topics that interest you.
- Accordingly, the previous "alumni discount" system has been discontinued.

Regarding UE5 TechLab:
- The [UE5 Tech Lab], which was operated in parallel as a pilot, will be operated separately in the future as the difficulty level is not suitable for general students.
- The main target audience is professional programmers, and recruitment will be conducted for a small selected group (20-30 people).
- Content is being prepared for that even professionals often only imagine but hesitate to challenge due to uncertainty, such as [Iris-based MMORPG Implementation], [UE5 MCP Server Production], and [UE5 Distributed Server Production]. Unlike general lectures, the value of these technologies is different and R&D alone takes several months, so a separate notice will be posted once recruitment begins. mà ngay cả những người trong ngành cũng thường chỉ tưởng tượng chứ không dám thử thách vì thiếu tự tin như [Triển khai MMORPG dựa trên Iris], [Xây dựng máy chủ UE5 MCP], [Xây dựng máy chủ phân tán UE5] đang được chuẩn bị. Khác với các bài giảng thông thường, vì giá trị kỹ thuật khác biệt và quá trình R&D mất tới vài tháng, chúng tôi sẽ đăng thông báo riêng khi bắt đầu tuyển sinh.

Thank you!

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