[Rookiss AI Creative GameDev - Live] Unity Indie & UE5 Tech Lab (February 2026 Class)
This is a level-up challenge for game developers preparing for the era of AI. In these times when finding a job has become difficult, what kind of future are you preparing for? Studying only game technology makes the future seem bleak, and attempting only to release games makes growth feel unstable. If so, wouldn't it work to repeat the process of <releasing games while growing>? The Rookiss AI Creative GameDev Challenge has prepared an educational system for everyone, leveraging the characteristics of real-time live cohort training. Even if you just push your busy self to participate in the live sessions, you will feel yourself growing slowly but surely.
[Rookiss] Interactive Lesson Plans and Rookiss's Tower Notice
Hello, this is Rookiss.
The interactive textbook series has been in production since July.
- Introduction to Claude Code (Cursor will also be added to this week's lecture) https://inf.run/DqW9T
- Claude Harness https://inf.run/zrKXB
- Introduction to CS https://inf.run/fcJpz
- Introduction to Python https://inf.run/1etHe
Now that the basic lineup is complete, I plan to move on to intermediate & advanced lectures for a while.
- In August, Mathematics (Functions/Calculus/Linear Algebra/Probability & Statistics) lectures.
- Starting from September, DX12, Network Engines, etc., are scheduled.
Society has become truly difficult due to AI.
As a result, I've been receiving many questions regarding career paths and studies lately.
Last Sunday, I held a seminar on the direction of study that I envision,
so please refer to Rookiss Live Seminar: Tower of Rookiss for more details.
https://www.youtube.com/watch?v=ZYnbclmSjB4&t=4217s
[Tower of Rookiss] Pre-announcement of the 2027-2028 curriculum.
I plan to operate a large number of government-funded lectures starting next year.





