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OpenGL Shader (4) shader 3D Graphics - Coordinate Transformation, Rotation, Virtual Trackball, VBO, IBO

✅ Out of the entire series (1) to (7), (4) coordinate transformation, rotation, virtual trackball, VBO, IBO ✅ OpenGL, 3D graphics programming, from basic theory to ✅ advanced GLSL shader code (vector, matrix, Blinn-Phong shading, texture mapping) are covered.

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106 learners

Level Basic

Course period 36 months

OpenGL
OpenGL
glsl
glsl
OpenGL
OpenGL
glsl
glsl