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OpenGL Shader (3) shader 3D Graphics - Animation Principles, Depth Concept, Z Buffer

✅ Out of the entire series (1) to (7), (3) covers animation principles, depth concepts, Z buffer ✅ OpenGL, 3D graphics programming, basic theory to ✅ advanced GLSL shader code (vectors, matrices, Blinn-Phong shading, texture mapping).

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  • onemoresipofcoffee
그래픽스
3d
쉐이더
OpenGL
glsl

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