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OpenGL Shader (2) shader 3D Graphics - Programmable Pipeline, Geometry Basics, Triangle Output

✅ Out of the entire series (1) to (7), (2) Programmable pipeline, geometry basics, triangle output ✅ Covers OpenGL, 3D graphics programming, basic theory to ✅ advanced GLSL shader code (vectors, matrices, Blinn-Phong shading, texture mapping).

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그래픽스
glsl
OpenGL
C++

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