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[MMORPG Game Development Series with C# and Unity] Part3: Unity Engine

This is a course where you will learn about how to use the Unity engine and the features it provides, and learn methods to manage it efficiently.

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  • Rookiss
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Unity

[MMORPG game development series using C# and Unity] Update related

hello,

This is Rookiss, currently writing a series on [MMORPG game development using C# and Unity].

Today, [Part8: Entity Framework Core] is open and shared.
Part 8 is a standalone lecture that does not require any prior knowledge.

As we announced in the previous news,

We will take a deeper look at EF Core, which we briefly used in the web server lecture.

EF Core allows you to write SQL scripts without having to write them one by one.

You can easily handle DB table design and CRUD operations (using C# code) .

This is the technique for mapping code and DB.
It's called ORM (Object Relational Mapping).

It's boring and annoying to learn, but once you get used to it, it's very convenient.

Another advantage is that content creation speed increases.

Additionally, transaction processing, which is always a problem in live
It also has the advantage of being able to easily solve cumbersome tasks such as DB Migration.

Also, Part 9 is about halfway done.

Using EF Core, which we looked at in Part 8,
Create DB-linked content (items, inventory, character storage, etc.)

After learning about the different structures of MMO servers,

You will learn how to manage the wider world.

And finally, restore the Dummy Client.
We plan to test the approximate concurrent throughput.

thank you

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