[MMORPG Game Development Series with C# and Unity] Part3: Unity Engine
This is a course where you will learn about how to use the Unity engine and the features it provides, and learn methods to manage it efficiently.

[Rookiss AI Creative GameDev - Live] Recruitment for ComfyUI 3D Model Generation and Polishing Using Generative AI (March 2026)
Hello, this is Rookiss.
https://inf.run/18sC4
Recruitment for the March 2026 class has begun!
Topic: ComfyUI 3D Model Generation and Polishing Using Generative AI
The goals for 2026 are to develop a hyper-casual game in June and Duckov as a solo developer in December.
To secure a solo development cycle that includes not only code but also major art assets like models,
generative AI lectures centered on ComfyUI are being held in the first half of the year.
In February, we explored the basic concepts of ComfyUI and generative AI-based image generation.
In March, we will focus our research on '3D models,' which are more interesting from a game developer's perspective,
and steadily prepare to create games like hyper-casual titles and Duckov.
[Key Contents of the March 2026 Class]
- Local/Remote-based 3D model generation pipeline with ComfyUI
- Analysis of pros and cons of paid vs. local models (texturing, rigging, animation, etc.)
- Testing generated assets in Unity/Unreal
Live Schedule: February 28, 2026 – March 22, 2026 (Sat/Sun 8pm–11pm, 8 sessions x 3 hours = 24 hours)
Tuition: 660,000 KRW -> 330,000 KRW
The following is a list of planned lectures (subject to change):
- Local/Remote-based Video generation pipeline with ComfyUI
- Python programming learned through ComfyUI workflow automation
- Practical Unity/Unreal hyper-casual game development (assembling/placing previously created generative assets)
Notes:
- Classes are recruited as individual modules so you can pick only the topics that interest you.
- Accordingly, the previous "alumni discount" system has been discontinued.
Regarding UE5 TechLab:
- The [UE5 Tech Lab], which was operated in parallel as a pilot, will be operated separately in the future as the difficulty level is not suitable for general students.
- The main target audience is professional programmers, and recruitment will be conducted for a small selected group (20-30 people).
- Content is being prepared for
Thank you!




