This is Korea's first Mari course for users who are new to the texture program Mari.
Mari Project File Management
Using the Paint Buffer feature
Utilize filter and patch features
Image projection and masking
Non-destructive texturing technique
Understanding the relationship between channels, layers, and shaders
Using the History Palette
This is Korea's first Mari course for beginners using the CG texture program Mari. This course is taught directly by Yoo Han, currently working as a look dev artist at Disney Animation Studios . This course is for beginners who are just starting out with Mari. It starts with an explanation of the very basics of Mari's structure and toolset composition, and then teaches the use of multiple UV maps, which many people may be unfamiliar with. Furthermore, using simple examples, it explains in detail the basic process of Mari texture work.
Limited
The position of look development artist may sound unfamiliar to many. Simply put, a look development artist creates the look desired by an animation director in 3D. Most people are familiar with texturing and shading, but they also work on fur and planting trees and grass in environment scenes. Most recently, they worked on Zootopia, scheduled for release in March 2016. What they're currently working on is a secret :)
Who is this course right for?
3D Modeling Beginner
Texture Artist
Animation and Game Graphic Designer
Anyone who wants to learn practical techniques at Disney Animation Studios
All
16 lectures ∙ (2hr 15min)
All
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Limited time deal ends in 8 days
$41,250.00
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$42.90