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[Unity] This isn't a turn-based tactics game development course (though that's actually correct too). This is a course on creating original, easy, and cool game architecture. Currently proving scalability, reusability, etc. while adding content features.

How to Implement a Turn-Based Tactics Game Part 1, 2 -> Basic features, basic combat loop (framework) As it turns out, the assets I can utilize have increased and the content I want to update has grown, so you can think of this as creating a quick prototype. With the content from these two parts, you'll also be able to infer roughly how I plan to implement the updated/upcoming content. ---------------------------------------------------------- Updates -> Advanced development and enrichment based on what was created in parts 1 and 2 cf -> Content beneficial for developing games in this genre + extras

(5.0) 1 reviews

38 learners

  • nyangzzalholder
C#
Unity
Architecture

The advanced part is tougher than I thought. Skilled individuals might prefer it more.

I spent a long time explaining the contents of Overview 1 and 2 to a capable programmer and received feedback (thank you again), but he told me to immediately change it to intermediate level or higher...

So, I think we should open a preview so that we can make a decision before applying for the advanced course.

If you are intermediate or higher or have a strong sense of challenge,

He gave it a good review, so I think he might like it even more.

There will also be a lot of regular updates on topics that are not too difficult.

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