[Unity] This isn't a tutorial on making a turn-based tactics game (though it actually is). It's a tutorial on creating an original, easy, and elegant game architecture. Currently proving scalability, reusability, etc. by adding content features.
How to Implement a Turn-Based Tactics Game Part 1, 2 -> Basic features, basic combat loop (the framework) As it turns out, the assets I can utilize have increased and the content I want to update has grown, so you can think of this as making a quick prototype. From the content covered in these two parts, you may be able to infer roughly what methods will be used to implement the updated/upcoming content. ---------------------------------------------------------- Updates -> Advanced development and enrichment based on what was created in parts 1 and 2 cf -> Useful content for developing games in this genre + extras
39 learners
Level Intermediate
Course period Unlimited
Very good news!
I would like to thank the character asset creator for uploading good assets for free. I used them in my lectures, and I was going to give them some of the profits, but instead of sharing a certain percentage of the lecture profits, I decided to provide paid version assets. I will have to look at the paid version assets again and happily think about what kind of suitable lecture content to add. 😊😊




