강의

멘토링

커뮤니티

Game Dev

/

Game Programming

[Unity] This isn't a tutorial on making a turn-based tactics game (though it actually is). It's a tutorial on creating an original, easy, and elegant game architecture. Currently proving scalability, reusability, etc. by adding content features.

How to Implement a Turn-Based Tactics Game Part 1, 2 -> Basic features, basic combat loop (the framework) As it turns out, the assets I can utilize have increased and the content I want to update has grown, so you can think of this as making a quick prototype. From the content covered in these two parts, you may be able to infer roughly what methods will be used to implement the updated/upcoming content. ---------------------------------------------------------- Updates -> Advanced development and enrichment based on what was created in parts 1 and 2 cf -> Useful content for developing games in this genre + extras

(5.0) 1 reviews

39 learners

Level Intermediate

Course period Unlimited

  • nyangzzalholder
C#
C#
Unity
Unity
Architecture
Architecture
C#
C#
Unity
Unity
Architecture
Architecture

Very good news!

캐릭터 에셋 제작자분과의 대화

I would like to thank the character asset creator for uploading good assets for free. I used them in my lectures, and I was going to give them some of the profits, but instead of sharing a certain percentage of the lecture profits, I decided to provide paid version assets. I will have to look at the paid version assets again and happily think about what kind of suitable lecture content to add. 😊😊

Comment