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Game Effect Pipeline from Start to Finish

Information from a former senior team leader at a top-tier "3N" game corporation. From game effect beginners to current professionals. I will teach you everything from the basic structures that even professionals often overlook to the process of refining your work to create a portfolio that gets you hired.

50 learners are taking this course

Level Basic

Course period Unlimited

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What you will gain after the course

  • How to create a layout that fits the game effect format

  • How to find references that match the art style you want

  • From basic level settings to how to set up camera compositions

  • How to find what's lacking in my effects

  • Schedule management methods used in practice

A practical game effect lecture led by a former senior part leader from a 3N major corporation

"The key to a passing portfolio and a professional schedule that never falls behind lies in the 'fundamentals.'"

Are you chasing flashy techniques while missing the crucial 'visual order'? A former senior part leader from a 3N major corporation directly passes on core practical know-how. From beginners to industry professionals, we will take your effect quality to the next level.


Curriculum and Topics

From a systematic foundation to professional-level completion, we cover the key elements that are easy to miss.

  • Layout basics you must know for game effects

  • Understanding the basic expressions of hit effects

  • The process until game effect completion

  • Visual Order of Game Effects


Recommended for the following people

  • Introductory Game Effect Students: Those who want to learn practical industry standards that are difficult to find through self-study and the structure of a successful portfolio.

  • Professionals in other fields: Planners, modelers, and animators who want to understand the overall game effect pipeline and improve their collaboration skills.

  • Professionals: Those who are worried about a backlog of work, or who want to improve efficiency by refining basic structures that are easy to miss even in practice.


What you can gain from this lecture

  1. Visual Completeness: How to create effects with 'order' rather than just flashy effects

  2. Portfolio Success Strategy: Create standout results by understanding the 'fundamentals' and 'structure' that professionals at major corporations look for

  3. Understanding the Pipeline: Mastering a seamless workflow from planning to final resource optimization

  4. Practical Efficiency: Senior know-how to reduce repetitive revisions and deliver high quality within deadlines

Now, prove your effect skills with the know-how of a senior professional from a 3N company!


Search for "Linban Game Effect" on YouTube

Recommended for
these people

Who is this course right for?

  • Those who are working as game effect artists but are worried because they are behind schedule

  • Student entering game effects

  • Game industry professionals in other roles who want to know the game effect pipeline

Hello
This is rinban

2,800

Learners

39

Reviews

17

Answers

4.5

Rating

5

Courses

Hello. I am RINBAN.

I am currently teaching game effects using Unreal Engine.

Hello. I am RINBAN. I teach game effects using Unreal Engine.

=Career History=

2006 Atomic Studio Dark Dimension

2011 Ironnos Power Rangers

2012 Bless Studio Bless Online (Unreal 3)

2015 Nexon Dungeon & Fighter Sequel (Unreal Engine 4)

2018 Nexon Ascendant One (Unreal 4)

2019 ~ Present Linban's Unreal Effect Online Class

2021 WWVFX Effect Contest Silver Prize Winner

2022 Certified as an Official Unreal Instructor

(Unreal Engine 4) 2018 Nexon: Ascendant One (Unreal Engine 4) 2019 – Present: Linban's Unreal Effect Online Class 2021: WWVFX Effect Contest - Silver Prize 2022: Certified as an Official Unreal Instructor

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Curriculum

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5 lectures ∙ (3hr 57min)

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