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Game Dev

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Game Art

Easy Foliage for Games Using SpeedTree and Unreal Engine

This course is a complete, hands-on guide to creating high-quality game foliage quickly and efficiently, following the real-world workflow of a professional environment artist. Drawing from industry production experience, this course focuses on solving the most common problems students face when creating foliage: knowing where to start, choosing the right techniques, optimizing assets for real-time use, and achieving visually convincing results without unnecessary complexity. Every step is demonstrated clearly and practically, allowing you to follow along and apply the same methods to your own projects. You will learn how to create a wide variety of foliage assets—such as ivy, grass, shrubs, aquatic plants, trees, and custom leaves—and how to properly set them up inside Unreal Engine 5. The course is recorded mostly in real time, ensuring you gain a realistic understanding of both the creative and technical decisions involved in professional foliage production. By the end of the course, you will be able to confidently create, optimize, and place foliage assets suitable for games and cinematic environments.

1 learners are taking this course

Level Beginner

Course period Unlimited

  • unreal Engine 5
MAYA
MAYA
Unreal Engine
Unreal Engine
Photoshop
Photoshop
MAYA
MAYA
Unreal Engine
Unreal Engine
Photoshop
Photoshop

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