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Game Art

Creating sci-fi stylized high poly characters in Zbrush

This course is designed to help intermediate artists understand how a professional character artist approaches the creation of a stylized sci-fi character for games. Many students struggle with knowing where to start, how to properly block out anatomy, or how to turn rough shapes into clean, production-ready high-poly models. In this course, I guide you through the entire workflow step by step, explaining not only what to do, but why each decision is made. Everything is recorded in real time, without skipping steps, so you can follow along at your own pace. By the end of the course, you will confidently understand how to build anatomy, sculpt stylized clothing and armor, refine hard-surface elements in ZBrush, and create a complete high-poly character and weapon ready for the next production stage.

1 learners are taking this course

Level Beginner

Course period Unlimited

  • unreal Engine 5
ZBrush
ZBrush
characterart
characterart
stylized
stylized
sci-fi
sci-fi
gameart
gameart
Character Design
Character Design
3d-graphics
3d-graphics
3d-modelling
3d-modelling
ZBrush
ZBrush
characterart
characterart
stylized
stylized
sci-fi
sci-fi
gameart
gameart
Character Design
Character Design
3d-graphics
3d-graphics
3d-modelling
3d-modelling

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