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Game Engine Framework with C++ (Learning Engine Architecture through Sokoban and Shooting Games)

If you want to understand game engines, building one yourself is the fastest way. This is a project-based course where you will implement the core structure of a console game engine using C++ and complete projects including Sokoban and a flight shooting game. It provides a perspective that allows for a deep understanding of the structures of the Unreal and Unity engines.

(5.0) 17 reviews

83 learners

Level Basic

Course period Unlimited

C++
C++
oop
oop
Architecture
Architecture
C++
C++
oop
oop
Architecture
Architecture

I'm sharing a series of articles that simplify and organize the rendering pipeline.

I am sharing a series of posts organized by each stage of the rendering pipeline.

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I tried to explain terms like Vertex Shader, Rasterizer, and Pixel Shader by focusing on why the GPU evolved into this structure, rather than just providing simple functional descriptions.

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I have also organized the content by connecting it to Draw Calls, CPU/GPU bottleneck structures, and game engine optimization.

I hope this is helpful for those studying the rendering structures of DirectX, OpenGL, Vulkan, Unity, and Unreal Engine.

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https://ronniej.sfuhost.com/rendering-pipeline-series-guide/

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