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Latter part unfinished (no plans for completion) [Unity] How to make a turn-based tactics game + How to create a unique, easy, and cool game architecture. Currently demonstrating scalability and reusability while adding content features.

This is an incomplete course where the latter parts of the curriculum have not been covered. However, the core content for prototyping and advanced sections is included. (Please refer to the announcement for further details.) ---------------------------------------- How to Implement a Turn-Based Tactics Game Part 1, 2 -> Basic features, basic combat loop (the core framework) As the assets available to me increased and the list of things I wanted to update grew, you can think of this as a guide for rapid prototyping. Based on the content covered in these two parts, you can infer how the updated (and future) features will be implemented. ---------------------------------------------------------- Updates -> Deepening and enriching the content built in Parts 1 and 2 cf -> Useful content for game development in this genre + alpha

(5.0) 1 reviews

41 learners

Level Intermediate

Course period Unlimited

  • nyangzzalholder
C#
C#
Unity
Unity
Architecture
Architecture
C#
C#
Unity
Unity
Architecture
Architecture

Refund-related Notice (All of Part 1 and 2 have been disclosed)

Since parts 1 and 2 were released as a preview, the main purpose may be the contents of parts 1 and 2 rather than the in-depth contents.

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