Introduction to Game Quest Design for Junior Planners: Why Do Players Complete Quests?
This is an introductory course for beginner game designers who find quest design overwhelming. It helps you move beyond quests that don't go past the "kill X monsters" level, and explains step-by-step why players take action and how choices become experiences. Centered on real commercial game examples and the designer's thought process, it teaches you the fundamental design methods for connecting quests with story, gameplay, and systems.
7 learners are taking this course
Level Beginner
Course period Unlimited
게임기획
게임기획
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게임디자이너
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게임기획자
시나리오기획자
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퀘스트디자인
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Game Planning
Game Planning
game-introduction
game-introduction
game-development
game-development
게임기획
게임기획
게임디자이너
게임디자이너
게임기획자
게임기획자
시나리오기획자
시나리오기획자
퀘스트디자인
퀘스트디자인
Game Planning
Game Planning
game-introduction
game-introduction
game-development
game-development





