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Absolute Course! Unity 6 - ECS/DOTS Programming Masterclass
This is a course that completely masters Unity's next-generation architecture ECS/DOTS from basics to practical application. ECS is data-oriented programming that is completely different from the existing GameObject approach, and many developers are struggling due to its high entry barrier. This course addresses these difficulties by learning step by step from ECS core concepts (Entity, Component, System) to Burst compiler, Job system, and Unity Physics integration.




