This is a course where you create a mini RPG 2D game to learn 2D development techniques, and then learn the process of converting the completed game into a network game by transitioning it to Netcode for GameObject. It covers various essential tilemap functions for 2D games, and is designed to naturally help you learn clean code writing techniques that adhere to SOLID principles. Additionally, this is a lecture that builds the foundation for network games using the updated Netcode API in the latest Unity 6 version.
15 learners are taking this course