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[C# and Unity MMORPG Game Development Series] Part 9: MMO Content Implementation (DB Integration + Large-scale Architecture + Live Preparation)

This is a lecture where we continue implementing the content started in Part 7, using the EF Core learned in Part 8.

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  • Rookiss
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Regarding new lecture updates

hello,

This is Rookiss from the [MMORPG Game Development Series with C# and Unity].
The second installment of the series (subtitle: ASP.Net Core Advanced) has been updated and shared with you.
The web server is involved in sensitive areas such as authentication/payment.
The web server part of Part 6 is too focused on Blazor.
I feel like I covered the API server too briefly.
For that reason, we decided to strengthen the ASP.NET Core in-depth part.

Using MVC, the foundation of ASP.NET
Routing, Middleware, Authorization, Authentication, etc.
Let's take a deeper look into the concepts that apply to Blazor and WebAPI,
You will get hands-on experience with Facebook authentication and JWT token issuance.
Originally, I was planning to include payment, but the production of the lecture was delayed for various reasons.
We plan to come back and reinforce it later.

[MMORPG game development using C# and Unity] series
Despite the series being serialized far beyond the original plan of 7 parts,
I am always grateful to the many people who have consistently taken my classes.
So the last lecture was distributed for free.
For those of you who are thinking of running an actual web server with ASP.NET Core, please refer to this.

Next, as I announced, we move on to the C++ series.
I plan to start serializing again with a new mindset.
If the target audience for C# was indie developers and hobbyists,
I plan to develop C++ with job preparation in mind.
We will cover all the content in more depth.

I think the parts are roughly as follows (order not yet decided)

- Introduction to C++ basic programming
- Data structures and algorithms
- Game Math
- DirectX12 or OpenGL
- UE
- Game Server (Windows IOCP)

thank you

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