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[MMORPG Game Development Series with C# and Unity] Part 2: Data Structures and Algorithms

This is a lecture that naturally learns data structures and algorithms while studying [pathfinding], which is essential for RPG games.

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  • Rookiss
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[MMORPG game development series using C# and Unity] Update related

hello,

This is Rookiss, currently writing a series on [MMORPG game development using C# and Unity].

Today, after a long preparation, Part 3: Unity Engine has been uploaded.

We applied a learning method that was a little different from existing books or Unity learning videos.

This article covers developing a practical Unity framework.

Also, programming basics/client technology will be covered in Part 3, and then we will move on to the server-related part.

The next lecture to be produced is [Part 4: Game Server], which can be considered the flower of MMO.

Basics of server creation using multi-threading and network programming,

We will cover core topics in MMOs, such as Packet Serialization and JobQueue management.

The Unity engine also took longer than expected (-_-)

From Part 4 onwards, the recording process will likely take longer because it will require a lot of computer science knowledge.

I'm thinking of a rough work schedule until the end of April.

thank you

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