인프런 영문 브랜드 로고
인프런 영문 브랜드 로고
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[MMORPG Game Development Series with C# and Unity] Part 2: Data Structures and Algorithms

This is a lecture that naturally learns data structures and algorithms while studying [pathfinding], which is essential for RPG games.

(4.9) 301 reviews

4,790 students

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[Rookiss University] Live mentoring until launch with Rookiss (early milestone M1, January~February)

https://inf.run/1PU3V

[Rookiss is on and ready for release] MMO Lab 1st <Unity Idle Raising Game> Live!
We are recruiting live lectures for the early milestones (January - February).

<Live mentoring day has been changed to Sunday>

Target: [Until the release of Rookiss] MMO Lab 1st batch purchasers
Qualifications: Passion to get the game to market
Prerequisite knowledge: Basic C# and Unity proficiency
Recruitment method: First-come, first-served Priority recruitment for participants from previous rounds, additional vacancies to be filled
Price: 264,000
Schedule
: January 7, 2024 - February 25, 2024 (Every Sunday 8pm - 11pm) +@ = (Total 24 hours +@)
- <You don't have to apply every day, but once you register, it lasts for two months.>
explanation:

Live lectures are held every Sunday (8pm~11pm).
The main content is code analysis and explanation of the actual game produced by our team.
When a new technology comes out, a theoretical explanation of that part is also included.
The content that was presented live will be edited and uploaded to the online lecture.

Live attendees can ask questions in real time about anything they are curious about.
Additionally, separate content is provided only to live mentoring participants.
The ultimate goal of live lectures is not to just watch the lectures one-way,
It is run like a boot camp, forcing/incentivizing students to take part.
After going through the progress each week, the contents of the assignment for that week
The design/implementation of the progress to be made next week is the assignment.
Students are required to organize this into a PDF document and submit it.
Our team will review the PDFs and provide feedback on the students' overall code and design.
If you accumulate this well on a regular basis, you can submit it to the company as a technology introduction later.
You can prepare for employment while studying/reviewing at the same time.

Live lectures are recruited in three rounds, and correspond to the early/mid/late milestone content.
It will be operated in a way that gives priority to participants from previous rounds and fills empty seats.
- M1: January~February: Early milestones (basic prototypes such as framework creation, core content creation, etc.)
- M2: March~April: Mid-term milestone (game polishing such as growth content creation, auto-hunting, balance, etc.)
- M3: May~June: Second half milestones (web server integration, ranking/mail/authentication, Addressable, etc. game operation preparation)

Those who participated until the end will be added to the list of producers .
You will also get a chance to commit some code to the actual game.
We hope you will actively utilize this as an experience in participating in game releases .

PS.

1.
When applying [Rookiss On and Until Release] MMO Lab 1st
Please tell us the ID or nickname you registered for the online course!

2.
Once the number of positions is full, we will start recruiting mentors.

thank you!

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