인프런 영문 브랜드 로고
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[MMORPG Game Development Series with C# and Unity] Extra: ASP.NET Core Advanced

This lecture will delve deeper into the various features of ASP.NET Core. You will practice what you have learned through Facebook authentication practice.

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[New Lecture] Lyra Clone Coding by Haker

Hello, this is Rookiss.

Today, Haker's Lyra clone lecture is open.

https://www.inflearn.com/course/lyra-clone-coding

Lyra is one of the core sample games provided by UE.
It's very challenging, but if you can analyze it, you can really gain a lot.
In fact, many teams in large companies are analyzing the Lyra architecture to proceed with new projects.
It contains many useful tips for practical use.

So, I planned a clone coding lecture that would break down the basics of Lyra and make it.
After searching for and interviewing many experts over a long period of time since last year,
We hired Haker, an Unreal Engine expert who was deemed to be the only one with sufficient capabilities.
Haker organized the lecture and conducted the live lecture.
This was reprocessed and recorded by the Rookiss team's assistant.
The lectures are structured to make them easier to understand.

As this is a course that took over a year from planning to launch, the tuition is much higher than other courses.
Considering that there are virtually no intermediate or higher level courses available, this course is well worth the price.
We plan to continue to invite many experts and plan various high-end lectures.

thank you!

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How far have you come in analyzing the Lyra project, which has become essential for Unreal developers?

Epic Games Unreal Engine Sample Game Lyra

Epic Games Unreal Engine Sample Game Lyra

Lyra is a multiplayer FPS sample game provided directly in Unreal Engine.
Dedicated-Server, GameFeature, Game Ability System, etc.
It contains a standard method for Unreal Engine development and various know-hows .

This is not a one-time sample, but Lyra is also updated whenever the engine version is upgraded.
You could see this as a kind of guideline provided by Epic Games headquarters to Unreal Engine workers .
Also, new projects that we work on in the future will not require us to start over from scratch.
You can see that they want to start with the Lyra project, which has a certain standard set .

A classic structure, yet so difficult to touch

But, from a beginner's perspective, even if you try to analyze the project,
I am frustrated by the overwhelming amount of content and the overly complex difficulty level .

It is said to be a treasure trove of various know-hows.
It's just a pie in the sky because I don't know where to start looking .
Most learners tend to give up easily.
It is certainly true that there is not enough data on Lyra given her importance .

Lyra project source configuration

A real Unreal expert explains
It contains the ‘internal skills of a professional.’

So, we planned a Lyra Clone course where you can learn the big picture by reassembling Lyra's core code .
After a long search for an expert who could do this, we brought in Unreal expert Haker.

Unreal Engine expert programmer, Haker

Haker is one of the top five programmers I've ever seen.
He boasts overwhelming internal strength and is currently working as an engine programmer at a large corporation.

In addition to the "Rookiss University" UE5 source code analysis series currently available on Infraon,
I successfully completed Haker's live lecture through the Lyra Clone Bootcamp.
And now, we've summarized those live lectures and made them available as online lectures .

So many projects are analyzing Lyra and following its structure ,
Lyra is becoming a core content framework within the UE5 engine .

Instead of putting it off because it's difficult, why not take it as an opportunity to take it to the next level?

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