
1. A course for beginners who find Unity difficult
iamgamer
Free
Beginner / Unity, C#
4.9
(94)
3,300+
This is an introductory course to Unity. All you need is a passion to learn.
Beginner
Unity, C#
Did Git feel difficult while developing with Unity? This course is a Git + SourceTree beginner course that even complete beginners can follow right away. We'll show you how to cleanly manage and collaborate using Git for common issues in Unity projects such as file conflicts, library conflicts, scene conflicts, and build file management problems. Using the SourceTree GUI, it's structured so you can intuitively understand Git without commands and apply it directly to real projects.
74 learners
Level Beginner
Course period Unlimited
Why Git is necessary and how to use it in Unity
Commit / Push / Pull / Merge Concepts
Branch Concept and Usage
.gitignore (Git Ignore) Concept
.meta (meta) file concept
Stage (스테이지), Working Directory (작업 디렉토리) 개념
Merge Conflict Practice and Solutions
Reset Concept and Usage
Revert Concept and Usage
Stash Usage Guide
Unity, Reason for Force Text Setting
Methods to Prevent Prefab and Scene Conflicts
Collaborator Methods
Fork, Pull Request Collaboration Method
How to Write Commit Messages
LFS (Large File Storage)
When creating a project with Unity, at some point you'll find yourself facing this dilemma.
"The file got messed up and I want to revert to a previous version, but how do I do that?"
"A team member modified the scene and there's a conflict that's really difficult to resolve..."
"I installed Git because I was told I needed to use it, but I'm stuck right from the commands."
This course is a Git introductory course exclusively for Unity developers prepared for such people.
Based on SourceTree GUI, where you don't need to memorize commands,
it explains everything step by step in an easy-to-understand way for beginners, from Git principles to how to apply them to actual Unity projects.
Why Unity Developers Must Learn Git
Unity projects are different from regular code projects in that they have various types of files intricately intertwined, including scene files, meta files, resources, and libraries.
Even slight mismanagement can frequently lead to situations where the entire project breaks or requires reinstallation
How Git Works
Local/Remote Repository Concepts
▲ Git
Installation to Environment Setup
Understanding Commit, Push, Pull, and Fetch Precisely
Creating Branches, Merging, and Resolving Conflicts
▲SourceTree
Explanation of Essential .gitignore for Unity Projects
The Role of Meta Files
Tips for Minimizing Conflicts in Unity
How to Establish Common Rules When Working as a Team
▲ Unity (Unity)
● You can understand Git without memorizing commands.
● You can safely manage the unique structure of Unity projects.
● You can reduce issues like scene/meta conflicts and improve collaboration efficiency.
● This isn't a course that just points you in a direction and ends—you'll learn by following along with actual examples.
Operating System and Version (OS): Windows
Tools Used: Unity, Git, SourceTree
PC Specifications: Basic PC with internet access
Learning materials format provided: Attachments, Links
2. Game Development for Beginners Who Find Unity Difficult
You only need prerequisite knowledge equivalent to understanding the above lecture content.
💡 Important Notes
This is a course on Unity, Git, GitHub, and Sourcetree.
This is a Unity-specialized course.
Who is this course right for?
Unity beginner developer who finds Git difficult because it's their first time
Those who want to learn Git using SourceTree GUI instead of commands
Someone who is organizing their Unity project and looking to introduce version control for the first time
Someone who wants to reduce collaboration mistakes in team projects
Need to know before starting?
Unity Basic Knowledge
C# Basic Knowledge
9,201
Learners
213
Reviews
15
Answers
4.9
Rating
8
Courses

Just your average middle-aged Unity developer who loves games
I wanted to make a game, but I didn't even know C# syntax, so I started learning Unity.
I know the struggles of starting out better than anyone, so I explain everything simply and clearly.
All
14 lectures ∙ (3hr 15min)
Course Materials:
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