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[Live Mentoring] Unity Vampire Survival Genre Imitation

This lecture is a recording of the [Vampire Survival Genre Imitation] live mentoring. We will gradually learn what knowledge and design are needed by creating a vampire survival genre game from scratch.

(4.7) 43 reviews

959 learners

Level Intermediate

Course period Unlimited

  • Rookiss
Unity
Unity
C#
C#
Addressable Asset System
Addressable Asset System
object-pooling
object-pooling
Unity
Unity
C#
C#
Addressable Asset System
Addressable Asset System
object-pooling
object-pooling

[Rookiss] Game Industry Job Seeker Study Strategy for the AI Era (Free Online Live Seminar) Proceedings

Hello, this is Rookiss.

[Study Strategy for Game Industry Job Seekers Living in the AI Era] will be the topic for our
online guerrilla live seminar.

Background:
I created a portfolio following what the academy taught me, but...
The reality is that I can't even pass the entry-level document screening.
This makes sense because the situation has changed significantly due to the introduction of AI,
and the internal development processes in the gaming industry are also changing extensively.
Moreover, this is not a phenomenon limited to just one field.
Business/Planning/Art/Programming/QA/PM and all other job categories are facing the same reality.
What is happening?
Then, how should job seekers in each field wisely plan their study strategies?

Schedule: Saturday, September 20, 2025 (8pm~11pm)
Venue: Discord Live (First 150 participants)
Cost: Free (No recording provided)
How to participate: Join Discord channel classroom
Link:
[Rookiss] Live Broadcasting Room Channel
https://discord.gg/T7S4XGD3xz

Table of Contents:
Talent Profile and Study Strategy for the Gaming Industry in the AI Era
- Part 1. Existing positions and development processes in the gaming industry (Business/Planning/Art/Programming/QA/PM, etc.)
- Part 2. Processes changing due to AI and new talent profiles suitable for the AI era
- Part 3. Future study directions and career planning

You can gain insights into representative questions such as the following:
- What job positions exist in the gaming industry?
- What were they originally doing?
- What has changed due to the introduction of AI?
- Why does my portfolio lack distinctiveness?
- So what should I do?

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