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Game Development with Unity: Part 3. Shooting Game Development

You will understand the basic functionality and memory operations of Unity and learn how to create a game that runs a full cycle, not just a prototype.

(5.0) 21 reviews

562 learners

Level Basic

Course period Unlimited

  • UDevApp
C#
C#
Unity
Unity
C#
C#
Unity
Unity

Hello. I'm sorry for the delay in the shooting game lecture. I'll try my best.

Hello. This is Choi Hyeong-seon.

I have completed the targeted content for the C# lecture in Part 2 of the previous lecture, but I am currently in the process of creating the lecture and uploading it, so it is a bit delayed.

I apologize and will try to upload it as soon as possible. The reason for the delay is that I tried to separate the difficult parts to learn during production and write them in an easy-to-understand way. So the original goal of about 60 lectures has increased to the current level of 110.

Actually, I divided the making of a prototype game into two parts. I expect it will increase more when we get into the actual shooting game, but I thought it would be better to make the lecture a little easier by increasing the amount rather than making it difficult for you all.

Please understand even if it's a little late. I will make a really good lecture for you.

I am continuously updating the curriculum changes and posting them. And I am also posting my daily work on my cafe.

https://cafe.naver.com/ultimategunz

thank you

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