Game Development with Unity: Part 3. Shooting Game Development
You will understand the basic functionality and memory operations of Unity and learn how to create a game that runs a full cycle, not just a prototype.
Hello. I'm sorry for the delay in the shooting game lecture. I'll try my best.
Hello. This is Choi Hyeong-seon.
I have completed the targeted content for the C# lecture in Part 2 of the previous lecture, but I am currently in the process of creating the lecture and uploading it, so it is a bit delayed.
I apologize and will try to upload it as soon as possible. The reason for the delay is that I tried to separate the difficult parts to learn during production and write them in an easy-to-understand way. So the original goal of about 60 lectures has increased to the current level of 110.
Actually, I divided the making of a prototype game into two parts. I expect it will increase more when we get into the actual shooting game, but I thought it would be better to make the lecture a little easier by increasing the amount rather than making it difficult for you all.
Please understand even if it's a little late. I will make a really good lecture for you.
I am continuously updating the curriculum changes and posting them. And I am also posting my daily work on my cafe.
https://cafe.naver.com/ultimategunz
thank you




