This is a lecture on how to create a simple 2D game using the Unreal Engine. You can develop the ability to use blueprints in practice and naturally learn the basics of using the Unreal Engine.
[Rookiss March-April Live Lecture] Learning Game Mathematics with Unity
Hello, this is Rookiss.
The course will be held from March 23 to April 20 (every Sunday from 8pm to 11pm, 3 hours x 5 weeks).
We are conducting live lectures on game math.
As I went through the shader lectures, I felt the need to go over the math properly.
This time, I have prepared a lecture that covers only mathematics.
For those who still find math difficult, but are unsure about where to start and where to end their studies
A variety of mini-game creation exercises are available.
This lecture was edited after the live broadcast ended.
We are also considering opening actual classes around May.
For live participants, lectures will also be provided at no additional cost.
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Topic: [Rookiss March-April Live] Learning Game Math Basics with Unity
Schedule: March 23 - April 20 (Sunday 8pm - 11pm, 3 hours x 5 times = 15 hours)
Location: Online Discord
Cost: 264,000 won
Difficulty: Beginner
Prerequisite knowledge: Basic understanding of C# (no Unity knowledge required)
Note: Please register with your Inflearn registered email address so that we can contact you and add more lectures via email!
One-line summary: A math lecture for those who have given up on math. (Coding beginners / TA aspirants, etc.)
explanation :
When I teach TA or basic coding classes,
I feel that there are more people who feel a wall in math than we thought.
Although the scope of mathematics necessary for game development is not as broad as you might think,
I have a fear of mathematics itself.
I have also seen many people unnecessarily selling thick books like “The Essentials of Mathematics.”
This time, I decided to do it at a beginner's level.
We conduct lectures that delve deep into mathematics.
It is aimed at aspiring TAs or beginners in programming who are afraid of math.
- Functions/inverse functions (linear, square, exp, log, etc.)
- Trigonometry/inverse trigonometry (various application practices on when/where and how to use them)
- Vectors (infinite practice until you can handle them freely)
- Matrices (coordinate system transformations for understanding the rendering pipeline, etc.)
- Quaternion/Complex Number
- Collision detection
- If you have time: Other topics such as calculus
It is not a simple lecture on theory that is given once and then moved on.
You will practice with <a lot> of mini game examples until you fully understand them.
Actively utilize the new <Assignment> system in Inflearn.
Homework is given out every week and graded by a teaching assistant.
Mini game resources will be created and practiced by our 2D art team every week.
Learning mathematics is not just about formulas and texts,
You will naturally learn how mathematics is applied in certain situations.
Other:
- Rookiss in-house studies are planned to continue throughout the year on a variety of topics.
- This lecture also provides a review video.
thank you!