인프런 영문 브랜드 로고
인프런 영문 브랜드 로고
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Game Programming

[MMORPG Game Development Series with C++ and Unreal] Part 4: Game Server

This course studies core specialized knowledge such as network/multi-thread/operating system, and learns MMORPG technology while building a game server from scratch. It covers all the general knowledge that a new server programmer should know, so you will build the basics to adapt without being flustered no matter which project you join.

(5.0) 82 reviews

2,194 students

Windows Server
Network
MMORPG
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[8/23~9/29 Live Mentoring Recruitment] Blueprint Introduction for Non-Majors and People with No Coding Experience (Private Curriculum Test)

https://inf.run/nDqo

Subject: [Introduction to Coding for Children/Non-Majors] Recruiting Mentors for Private Curriculum Testing (Non-Majors, Real x10 Beginners Only)
Location: Online (Discord + KakaoTalk group chat)
Date: 8/28~9/29 Mon/Wed/Fri (2 hours x 3 times x 5 weeks = 30 hours)
Cost: 220,000 won

Hello, this is Rookiss!
To open an offline coding academy for children/beginners in the first half of 2024
The six-member team is busy creating a curriculum and preparing teaching materials.
(Note: The location is likely to be near Sadang Station!)
I also wanted to test the difficulty of the curriculum I created.
Aimed at true beginners with little to no coding experience.
We are recruiting for a one-time coding introductory mentorship.


We look forward to the participation of those who find self-study of coding difficult.

Curriculum Objectives:
- Learning the basics of coding through learning [Unreal Engine] and [Blueprint].
- Coding practice through Unreal UI creation and integration (C++ not covered)

How it works:
- 2 hours = 20 minutes of theory, 20 minutes of BP practice, 20 minutes of Unreal practice, 1 hour of solving practice problems.
- We plan to create various practice problems together with teaching assistants.
- We plan to observe which parts each person finds difficult when solving a problem.
** I would like to be able to see the students' screens through Discord when solving problems. **

Target Audience:
- People with little coding experience, such as non-majors, complete beginners, and children.
- People who gave up on existing blueprints or other coding classes because they were difficult.
- People in non-programmer positions (design, art) but new to basic coding and Unreal.
- People who have been putting off studying Unreal and have no reason to start.

- Someone who is confident that they can attend three times a week without fail.

characteristic:
- Compared to existing blueprint lectures, it is detailed, slow, and has many practice problems.
- The goal is to proceed slowly so that everyone can do basic coding.
- Out of the 2 hours, approximately 1 hour is spent on class and 1 hour is spent on problem solving. Questions about any part that you find difficult during problem solving are answered in real time.

Target Outcome:
- Basic UI-based game creation.
- Develop basic coding and Unreal Engine usage skills.

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