[MMORPG Game Development with C++ and Unreal Engine Series] Part 3: Data Structures and Algorithms
This course explores the essential RPG game feature of "pathfinding" while naturally teaching data structures and algorithms. It quickly covers common technical interview questions, allowing you to prepare for coding interviews in a short period.

[UE5 for Beginners] Part 4. Guide to New Unreal Engine C++ Lectures
We are notifying you that a new UE5 course has opened.
This lecture covers UE5 C++.
It is organized to make each content easier to understand.
Because Unreal Engine undergoes many changes with each version release,
I gave up on my plan to create a perfect curriculum in one go.
Periodically as engine versions change in the future
The full content will be updated through live lectures.
In the future, UE5 C++ live mentoring will only be open to those who have taken the course.
We are running the 3rd live mentoring session experimentally.
The direction of the lecture is changing little by little.
We plan to continue to operate under a <seasonal system> in which lectures are revised once or twice a year.
UE5 C++ is one of the core courses,
Lyra, Dedicated-Server based projects, etc. to be released in the future
It is structured to create synergy.
thank you




