This is a lecture that naturally learns data structures and algorithms while studying [pathfinding], which is essential for RPG games. It only selects and reviews the contents that are commonly asked in technical interviews, so you can prepare for coding interviews in a short period of time.
[Rookiss University] Recruiting students for live lectures by top 1% experts from large companies (Topic: Lyra Clone Coding and UE5 Advanced Class)
Hello, this is Rookiss.
https://inf.run/gVJe
Rookiss University is recruiting students for its first lecture.
Topic: Lyra Clone Coding (GameAbilitySystem and UE5 Advanced)
Schedule: October 9, 16, 23, 30 (Every Monday 8pm~11pm, total 4*3=12 hours)
Cost: 264,000 won (!!*** Opening Special Price ***!!)
Instructor (Expert): Haker (Unreal Engine Specialist)
Assistants: Rookiss, Nolla
Target audience: Job seekers and working programmers with Unreal knowledge
How it works: Discord Live (recap video provided)
Lyra is sample content provided by Unreal Engine.
Epic Games gives us a hint on how to make a multiplayer FPS .
GameAbilitySystem, DedicatedServer and content management, etc.
It's a honeypot of knowledge when it comes to overall content creation.
But if you download and open Lyra right now, you won't know where to start.
The code was so huge and difficult that I couldn't even touch it.
It's a very difficult task, but I'll summarize the most important key points.
Clone Coding lecture that reassembles and builds from scratch
I thought it would be really nice to have it,
After much inquiry, Haker agreed to take charge of it.
Haker is a current client & engine programmer with over 10 years of experience in a large company.
He is one of the most talented people I have ever met.
In the future, I will be in charge of the topic of Unreal Engine source code analysis,
Currently, Lyra and GAS are important topics that are being discussed in the industry.
The forum was opened with a quick Lyra clone coding lesson .
For reference, many large companies are also analyzing Lyra and GAS.
There are moves to introduce this starting with the next project.
If you learn these skills, it will be useful not only for job seekers but also for junior programmers in the field.
It will serve as a guide for your in-depth study of UE .
We conducted a test lecture for 20 participants in September.
Everyone was very satisfied and impressed by the expert’s skills.
We plan to open the official class in October with a light heart.
(The table above is a sample of the flowchart data from Haker’s lecture)
It starts in October and recruits every month to reduce the burden on students.
The actual completion of the lecture is expected to take approximately 3 to 6 months.
If you are not a first-month student, it is realistically impossible to take subsequent classes.
Once the lecture is finally completed, our team analyzes it, creates a script, and re-films it.
It is planned to be produced as an online lecture with high quality at regular intervals.
This lecture is designed for job seekers of programming and junior/middle level professionals.
The top 1% of experts are even miraculous in getting hired.
These are people with such outstanding skills that it is impossible for them to even receive private tutoring.
This is an opportunity that was prepared with great difficulty through group tutoring.
We look forward to the participation of those who wish to upgrade their skills!
And Haker will also be in charge of analyzing Unreal source code in the future.
If you are aspiring to become an engine programmer, you will be able to obtain a lot of information.
This is a lecture conducted by a top-level expert in the industry.
This advanced level of difficulty lecture is for a 1 hour live class.
The difficulty level of curriculum creation is so high that it requires 10 hours of study.
Unlike offline lectures where lectures are repeatedly reused,
The key is for experts to continuously research new technologies and share them easily with everyone.
Others have learned skills that are very hard to learn through heading.
Grow by receiving personalized tutoring from experts in your field.
To celebrate the opening, the first month's tuition fee was lowered to a level that even the extra fees can afford.
We're trying to recruit as many people as possible to launch the Lyra bus.
Come see just how capable the top tier of large corporations are.
SPOILER:
The following are lectures that have already been confirmed for recruitment and are currently in the process of discussing their curriculum.
- Unreal Extension Tool Creation & Procedural Contents Generation (Expert: Pepe)
- TA's basics! TA basics course that runs from the beginning, Wednesday class scheduled to open in November. (Expert: Ellie)
- Introduction to UE Coding for Non-Majors, Saturday Class to Open in November. (Expert: Meerkat)
Additional topics being discussed include:
- UE5 UMG (I would like to learn UMG deployment know-how)
- Content creation based on Dedicated Server (UE’s flower is DediServer)
- Art Fundamentals for Programmers (From Blender Introduction to Modeling and Rigging)
...
thank you!