Learn the basic C++ grammar to learn the series smoothly. We will cover the core contents in a compressed manner, starting from assembly language to basic C++ grammar, STL, and C++11.
About new lectures
Hello, this is Rookiss, who is currently teaching a series of game development lectures.
For those of you who are new to Unreal today,
[Unreal Engine Introduction (C++ based)] course is now open.
As I mentioned in the last announcement, I have been tinkering with UE5 here and there.
We decided that it would be better to wait for the official release of UE5 to continue the series.
Therefore, this lecture is not Part 5 of the C++ series that is being serialized with a high level of completion.
However, I think there are many people who have too high expectations and fantasies about Unreal.
(ex. I was asked, "If I work on Unreal right after studying C++, won't it be like practicing C++?")
While we wait until early next year, I've planned a small lecture to give you an idea of what it's like to work on Unreal Engine.
[It's definitely more complicated and less free than Unity! But how can I apply this?] ~ Just a feeling like that.
We aim to convey and answer that question.
In the next UE5 lecture, we will build up the framework like in the Unity lecture.
And we will proceed by linking it with the C++ server created in Part 4.
This temporary UE4 lecture is about 10 hours long and mainly covers the basics that programmers need to know.
Some tool-related content such as Terrain and Material may be added in the future.
For those who have studied Unreal Engine overall, there is nothing new here, so you can skip it.
For the next lecture, we are actively studying C++20.
C++20 has added really innovative features such as concepts, modules, and coroutines.
I think that especially server programmers need to study and move on so as not to fall behind.
Starting in October, we will form a team of about 5 people to produce indie games every 1-2 months.
I'm trying to create and run a small gaming startup.
The games and resources released at this time were used again as coding textbooks for the mockup project.
I'm planning to do a series of lectures on creating games from scratch.
If you create various games by genre and build up a history,
I think it will be very helpful for my studies.
We will post another notice regarding related information later.
thank you