Unreal Shader Basics for Artists
This is a good lecture for artists looking to get into shaders, and artists who know shaders but lack fundamental skills.
182 learners
Level Basic
Course period Unlimited

July 16, 2025 Update Notice
hello.
The existing lecture content has been revised, supplemented, and new content added.
Please check the following information to see if any changes have been made, even if you have already completed the course.
Updated on July 16, 2025
Section 2 – Unreal Materials
Understanding PBR (Physically Based Rendering) Materials
Completely re-created with many revisions and changes
Unreal Physically Based Materials
Only the title has been changed from the existing ' Understanding PBR (Physically Based Rendering) Materials 2 '
Material Blend Modes and Shading Models
Added ' Modulate Alpha Application '
Added ' Refracting Translucent Materials ' page
Added ' Translucent Sorting Priority ' page
Added videos are inserted into existing videos
Material Function
Move the page order forward to ' Why Use Material Functions '
Also reflected in the video
Section 3 – Thinking of Colors as Numbers
Definition of shader
Added ' Graphics API ' and ' Types of Shading Languages ' pages
Add lecture material pages without changing the video
Debug Node
New Content
Desaturation
New Content
Section 4 – Vectors
The Basics of Vectors
' Half Lambert '
Edit only lecture materials without editing the video
Utilization of vectors 1
' Fresnel'
Correct the direction of the Fresnel illustration arrows
Modified the Fresnel view vector calculation method to a simpler node.
Added description of the modified part to the existing video
Vector Utilization 2 – Panoramic Sky
Newly produced lecture materials and videos




