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Game Programmer Employment Strategy Guide

The era of 60 million won starting salary for game programmers! For those who are confused about what to study and how to study, We have prepared a vivid story about the game industry and the hiring process.

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[Rookiss University] (Graphics Fundamentals for Art Aspiring to Be a TA) Recruiting!

hello!

https://inf.run/1PU3V

Rookiss University is recruiting December schedules .
The opening schedule is different for each, so we recruit sequentially.
We will notify you later once the schedule is confirmed.

The first lecture we are accepting applications for today is a new lecture.

Course name: David's [Graphics Fundamentals for Artists Aspiring to Become TA]
Schedule: December 13th - January 3rd (Every Wednesday 7pm - 10pm)
How it works: It's Discord Live, and we'll provide a review video.
detail:

While watching Genshin Impact, I often thought that the graphics were really beautiful.
Why can't we easily make games like that in Korea?
To create such a game, technical skills from various fields are needed, but
Among them, I think the job group with the greatest shortage in Korea is TA.
In China, there is even a book published on the topic of analyzing Unity's built-in shader source code.
There are so many great TAs sharing a variety of skills.
In Korea, there are many people who call themselves TAs even though they have only a little experience with materials.

TA (Technical Artist)
determines the visual elements of the game.
It's a really rare position because you have to know both tech and art.
And it is really hard to find even in regular companies.
Because workers from a tech background don't know art, and workers from an art background don't know tech.
We have no choice but to meet somewhere in the middle and study.
In the long term, I consider TA technology research to be an important task at hand.
To this end, we are planning a number of lectures titled [Art for Tech] and [Tech for Art].
The course to be held in December is [
Graphics Fundamentals for Artists Aspiring to Become TA ].
In short,
the goal is to fill the art profession with graphics knowledge .

UV coordinates, Normal, Pixel/Vertex Shader, various coordinate systems, etc.
The features that were used so naturally in Unity and Unreal
If you don't understand the principle properly,
It can be seen as nothing more than memorizing the tool.
My main job is working on UE materials.
If you don't know these basics.
Perhaps it is 'human learning', that is, learning without understanding.
I guess you get the ‘feel’ for it through repeated learning.
Many TAs have been recruited and practiced to conduct TA lectures.
I see you can't explain such basic things.
I decided that I needed to organize it a little more systematically.
After many twists and turns, we have recruited suitable experts and are now starting to recruit for our first lecture.

The lecture being held this time is
Learn graphics quickly from the beginning using OpenGL .
Because this is not a course for programmers.
Excluding design and coding-related parts,
The explanation is principle-oriented rather than implementation-oriented.
If you have simple C language level coding skills, it would be more perfect,
Even if that's not the case,
listen to the flow and explanation
It aims to fill the gaps in knowledge that cannot be filled by learning commercial engines alone .

David
is a super elite who graduated from Seoul National University's Department of Computer Engineering.
I am an elite programmer who has worked at large companies such as Company K and Company N.
After attending the practice lecture, I was impressed by the logical and concise explanation.
I concluded that it could also be explained in terms of art.
The lecture will proceed as scheduled.

thank you!

 

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