[All-in-One Introduction to Game Programming] C++ & Data Structures/Algorithms & STL & Game Mathematics & Windows API & Game Server
This is an all-in-one curriculum for game programming beginners who are unsure of where to start. It is a comprehensive curriculum that covers the basics of game programming, including C++, data structures/algorithms, STL, game mathematics, Windows API, and an introduction to game servers.
1,460 learners
Level Beginner
Course period Unlimited

[Rookiss] Liu's <Building an Unreal Agent from Scratch> is now open
Hello, this is Rookiss.
https://inf.run/bD3b7
Today, after a long hiatus, [Unreal Agent from Scratch]โthe result of Liu's research for a full 6 monthsโhas been released as Early Access.
Please take a look at the amazing results you will complete in this course.
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This course is not just a one-time follow-along using an MCP someone else made.
It is a course where you master fundamental technologies by implementing the Agent - Tool - MCP stages from scratch.
To summarize in one sentence, you can think of it as building an Agent like Claude Code from the ground up.
In the not-too-distant future, an era may come where games are developed with just a single "click" request.
Therefore, we have entered an era where we must continuously observe the advancement of AI,
and everyone must possess AI utilization skills as a basic literacy.
Although this course is themed around [Unreal Engine Agent],
knowledge of [Unreal Engine] is not required because it is not a course specifically specialized only for gaming.
Rather, since it is a course that demonstrates real-world examples of creating and utilizing Agents
using [Unreal Engine]โwhich is much more difficult than general Agentsโas the subject,
if you understand this content overall, you will gain the ability to utilize
Agents in any field.
Please refer to the course introduction for more details.
Thank you.




