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[All-in-One Introduction to Game Programming] C++ & Data Structures/Algorithms & STL & Game Mathematics & Windows API & Game Server

This is an all-in-one curriculum for game programming beginners who are unsure of where to start. It is a comprehensive curriculum that covers the basics of game programming, including C++, data structures/algorithms, STL, game mathematics, Windows API, and an introduction to game servers.

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1,300 students

C++
UE Blueprint
game-math
windows-api
Network
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[Rookiss On and Off until Release] MMO Lab 1st <Unity Idle Raising Game>

Hello, this is Rookiss.

This lecture will be serialized sequentially from January to June 2024, and the final completion date for the lecture is June 31, 2024. Please refer to OT for detailed information on the progress method.

Rookiss MMO Lab is a newly established 5-person team with the goal of releasing a mobile MMO every year. Rookiss's philosophy is that games are successful with ideas and fun, and the technology used to develop the game is widely distributed so that everyone can grow together. In the first half of 2024, we will produce [Idle Raising Single RPG Game] to learn RPG content and web server basics, and in the second half, we will remake it into [MMO Game] . If you take this course, you can follow the progress of the first half project.

The game is planned as a 2D game in the style of <Urur Mercenary Group>, and development is being carried out by a core five-person team.

  • Programmer x2 (Rookiss, Dragon)

  • Planning x1 (Zombie)

  • Art x2 (Ten, Ethan)


What kind of portfolio should I create to get a job?

Questions like this don't make much sense.
This is because companies prioritize the applicant's comprehensive skills and research abilities. However, if you submit a simple Unity puzzle game as your main portfolio and there is not even a single core technology that can be emphasized in it, then it can be seen that your strategy is wrong. This is because employment is fundamentally a relative evaluation, and the applicant's documents have no distinguishing power among numerous job seekers.

If you practice making large-scale games based on what you learned in class, and write a technical introduction on various RPG implementation/design methods, and even write down the things you thought about during the development process and ultimately experience making it into an online game and releasing it, you will find yourself able to choose a company and go there, rather than worrying about getting the documents approved. This is because getting a job is not something you prepare for, but something that follows .

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[Rookiss is now on and ready for release] We would like to inform you that recruitment for the 1st MMO Lab <Unity Idle Raising Game> has begun.
This course aims to create an idle raising game in the style of <Urur Mercenary Corps> using Unity.
It will be serialized between January and June 2024.

It was originally a course that was recruited as a boot camp,
- For those who find the price too burdensome
- Those who find it difficult to participate in real time and want to focus on reviewing
- Those who wish to participate in the Dedicated-Server lecture at the same time


Various cases occur, such as:
We changed our policy to recruit students through <serial lectures> .

Serial lectures are lectures in which the content is serialized every week.
A recording of what happened live will be serialized every week.
Please refer to OT for more details.
The content is 100% the same as the boot camp, but it is not limited to a small number of people.
The lecture format has been changed to allow as many people as possible to participate.
We are holding a 30% off sale for two weeks to celebrate our opening.
Once all the courses are completed, we plan to significantly increase the prices.

Additionally, for those who wish to participate in live lectures,
Separate recruitment through the mentoring function will begin soon.
In live, additional management such as code review is provided.
The goal is to prepare a technical introduction naturally.

thank you

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