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[All-in-One Introduction to Game Programming] C++ & Data Structures/Algorithms & STL & Game Mathematics & Windows API & Game Server

This is an all-in-one curriculum for game programming beginners who are unsure of where to start. It is a comprehensive curriculum that covers the basics of game programming, including C++, data structures/algorithms, STL, game mathematics, Windows API, and an introduction to game servers.

(4.9) 48 reviews

1,301 students

C++
UE Blueprint
game-math
windows-api
Network
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[Rookiss] Recruitment of outsourced R&D experts for online lectures

[Recruiting Online Lecture R&D Experts]

At Rookiss we want to introduce the concept of an online publisher.

Because the work of making a book is difficult to do alone,
Typically, traditional IT publishers create books as follows:
- Selecting topics and recruiting experts (authors)
- When the author writes a manuscript, the publisher proceeds with editing/proofreading, etc.
- % profit share after book publication

Likewise, we also cover some advanced topics.
I would like to create a curriculum through expert consultation.

The expected process is as follows:
- Select the topic you wish to request from Rookiss
- Discussion of rough curriculum with Rookiss & expert (author)
- Experts (authors) conduct research and produce sample videos according to the curriculum
- Analyze sample footage in Rookiss, rewrite the script, and cleanly record -> edit -> translate -> dub, etc.
- % profit distribution after course completion

  • 1) If you are working at a company and cannot hold a part-time job, you can of course submit your application anonymously.

  • 2) If the lecture topic is unique, we plan to prepare it in various languages such as English/Chinese as well as Korean (Infraun) to advance globally.


The following topics have already entered R&D through external commissions:
- 1) UE5 Lyra analysis and clone coding
- 2) Unreal Engine source code analysis

Other fields recruiting R&D include:

  • PCG (especially random map generation for Diablo-style games)
    Based on various tree/graph algorithms
    I want to research and incorporate PCG map generation technology, which is the foundation of roguelike.

  • Character customization (e.g. in MMO lobbies, UE5)

Learn the principles of customization,
Our goal is to create a sample game of the decoration genre.
We are also considering art outsourcing.

  • Open World and Resource Management (UE5)

Manage large games without loading waits like Lin2M,
I want to cover various practices of raising and lowering resources as you move around the map.

  • TA ( Material/Shader , UE5)

Most people work with materials in a sensory way.
Not in a 'human learning' way, but by really understanding the rendering pipeline and shader principles.
We are planning a curriculum that will teach the principles step by step, starting from basic rendering knowledge, mathematics, and materials.

  • Unreal Engine UI (Someone who has experience in arranging various UI widgets in MMO projects)

I want to cover the know-how to scalably deploy and divide UI in various situations.

You have gained professional knowledge by working for a company on the above topic.
If you are interested in the lecture, please contact us by email below along with your career introduction.

rookiss@naver.com

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