This is an all-in-one curriculum for game programming beginners who are unsure of where to start. It is a comprehensive curriculum that covers the basics of game programming, including C++, data structures/algorithms, STL, game mathematics, Windows API, and an introduction to game servers.
[Rookiss] Recruitment of outsourced R&D experts for online lectures
[Recruiting Online Lecture R&D Experts]
At Rookiss we want to introduce the concept of an online publisher.
Because the work of making a book is difficult to do alone,
Typically, traditional IT publishers create books as follows:
- Selecting topics and recruiting experts (authors)
- When the author writes a manuscript, the publisher proceeds with editing/proofreading, etc.
- % profit share after book publication
Likewise, we also cover some advanced topics.
I would like to create a curriculum through expert consultation.
The expected process is as follows:
- Select the topic you wish to request from Rookiss
- Discussion of rough curriculum with Rookiss & expert (author)
- Experts (authors) conduct research and produce sample videos according to the curriculum
- Analyze sample footage in Rookiss, rewrite the script, and cleanly record -> edit -> translate -> dub, etc.
- % profit distribution after course completion
1) If you are working at a company and cannot hold a part-time job, you can of course submit your application anonymously.
2) If the lecture topic is unique, we plan to prepare it in various languages such as English/Chinese as well as Korean (Infraun) to advance globally.
The following topics have already entered R&D through external commissions:
- 1) UE5 Lyra analysis and clone coding
- 2) Unreal Engine source code analysis
Other fields recruiting R&D include:
PCG (especially random map generation for Diablo-style games)
Based on various tree/graph algorithms
I want to research and incorporate PCG map generation technology, which is the foundation of roguelike.
Character customization (e.g. in MMO lobbies, UE5)
Learn the principles of customization,
Our goal is to create a sample game of the decoration genre.
We are also considering art outsourcing.
Open World and Resource Management (UE5)
Manage large games without loading waits like Lin2M,
I want to cover various practices of raising and lowering resources as you move around the map.
TA ( Material/Shader , UE5)
Most people work with materials in a sensory way.
Not in a 'human learning' way, but by really understanding the rendering pipeline and shader principles.
We are planning a curriculum that will teach the principles step by step, starting from basic rendering knowledge, mathematics, and materials.
Unreal Engine UI (Someone who has experience in arranging various UI widgets in MMO projects)
I want to cover the know-how to scalably deploy and divide UI in various situations.
You have gained professional knowledge by working for a company on the above topic.
If you are interested in the lecture, please contact us by email below along with your career introduction.