Game Mathematics that Supports Game Engines
This lecture covers the basics of how the virtual world that makes up a game is created with mathematics. Through basic mathematics, you will understand the principles of game engine composition and learn practical game mathematics that makes up a three-dimensional space.

Lee Deuk-woo's Unreal Programming Survey Event
Hello. This is Lee Deuk-woo.
After taking a short break after finishing the Unreal C++ Programming Part 4 lecture earlier this year, I am planning a new Unreal-related lecture in the second half of the year.
Accordingly, I planned a survey regarding follow-up lectures for Infraon users who are interested in my lectures.
Survey URL: https://forms.gle/8a6t3HtcpS4Q3c8aA
As a token of our appreciation for those who have answered the survey in detail, we will issue a 40% discount coupon for one of the following lectures: Part 1, 2, 3, or 4.
Thank you for your advice, this survey will be open until September 6th.




