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Success Strategy Guide for Game Designers

This lecture covers the reality of being a game designer, which many people misunderstand, and the direction for the future.

(4.9) 90 reviews

2,362 learners

Level Beginner

Course period Unlimited

Game Planning
Game Planning
game-introduction
game-introduction
Game Planning
Game Planning
game-introduction
game-introduction
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[Rookiss] Interactive Lesson Plans and Rookiss's Tower Notice

Hello, this is Rookiss.

The interactive textbook series has been in production since July.
- Introduction to Claude Code (Cursor will also be added to this week's lecture) https://inf.run/DqW9T
- Claude Harness https://inf.run/zrKXB
- Introduction to CS https://inf.run/fcJpz
- Introduction to Python https://inf.run/1etHe

Now that the basic lineup is complete, I plan to move on to intermediate & advanced lectures for a while.
- In August, Mathematics (Functions/Calculus/Linear Algebra/Probability & Statistics) lectures.
- Starting from September, DX12, Network Engines, etc., are scheduled.


Society has become truly difficult due to AI.
As a result, I've been receiving many questions regarding career paths and studies lately.
Last Sunday, I held a seminar on the direction of study that I envision,
so please refer to Rookiss Live Seminar: Tower of Rookiss for more details.
https://www.youtube.com/watch?v=ZYnbclmSjB4&t=4217s

[Tower of Rookiss] Pre-announcement of the 2027-2028 curriculum.
I plan to operate a large number of government-funded lectures starting next year.

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