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Reviews 27

Average rating 5.0

Completed 100% of course

I think the lecture is really good. If you look at other lectures, you can only learn how to make a game with Unity, so it is difficult to make it yourself later, but this lecture is not just about making a simple copy, but it teaches practical techniques used in various game projects, so after listening to the lecture, it seems very useful for making a game yourself. In particular, I don't think I've seen detailed explanations about UI automation, object pooling, data management, and coroutines in other lectures. Object pooling is explained in some lectures or books. However, in the case of data management, it is all hard-coded, and coroutines only give a rough idea of how to use them and do not explain the principles. Compared to that, this lecture really breaks through the confusion in those areas. I thought that learning about UI automation would be very useful.

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[MMORPG Game Development Series with C# and Unity] Part3: Unity Engine thumbnail
rookiss

·

75 lectures

·

6,033 students

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[MMORPG Game Development Series with C# and Unity] Part3: Unity Engine thumbnail
rookiss

·

75 lectures

·

6,033 students