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Average rating 5.0

Completed 35% of course

Overall Review: This is the best lecture for gaining the most insights into actual game development in the industry. The lecture is conducted in a review format. Unlike Rookiss's previous lectures that develop and improve from scratch, this is a review in the style of "we approached it this way for developing a game with release-quality." This is probably why despite being a high-quality result, it comes out to a relatively short duration of about 22 hours. Therefore, at least C# Unity series part 4 and 7 should be prerequisites. (Understanding of server framework and server-Unity integration is required. That's why I went back to the framework part.) Opportunities to see complete framework and service code are rare, and getting commentary from the original author is an opportunity you can't get unless you're in the industry. Therefore, if you have the will to deep-dive, I think there's no substitute lecture domestically or internationally. It covers many elements, so I think you can combine each to create different types of games. Before taking the lecture, I didn't understand the statement that MMO is technically a higher compatibility compared to public perception, but after seeing the technologies used, I thought you could combine them to make other games. My goal is to make a matching-type game like Brawl Stars, and completing this lecture seems like it would be very helpful.

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[Let's Release It] Unity Casual Mobile MMORPG (M2) thumbnail
rookiss

·

37 lectures

·

347 students

[Let's Release It] Unity Casual Mobile MMORPG (M2) thumbnail
rookiss

·

37 lectures

·

347 students