Creating Post-Apocalyptic 3D Game Environments in Unreal Engine 5- (2026)
After doing the blockout and moving into the stage where you refine/cut in details, why doesn’t the topology need to be strictly quads (or have very clean edge/vertex flow)? From what I’ve learned and experienced, faces that aren’t quads or triangles (n-gons) can cause issues during UV unwrapping or texturing, sometimes leading to errors. Is this simply because it’s still an early/blockout-to-detail stage? Also, when adding bevels, I understood that having a supporting “center” edge (or more controlled edge structure) helps prevent texture stretching. If so, is there a reason you often finish a bevel with just two edge loops? Lastly, I’m wondering whether my understanding is coming from a character-modeling mindset, or if this will be covered later in the course.
마우스 오른쪽을 클릭해서 vertex를 클릭하고 꼭지점 위치를 잡은 다음 단추를 클릭하면 꼭지점이 풀려버립니다. 그래서 이동할 수가 없어요 ㅠ 똑같이 해도 풀립니다. 왜 이런거죠? 진짜 답답하네요.. 키보드의 어떤 버튼을 누르고 마우스로 뭘 해야 된다 같은 걸 알려주시질 않으니..
- 학습 관련 질문을 남겨주세요. 상세히 작성하면 더 좋아요! - 먼저 유사한 질문이 있었는지 검색해보세요. - 서로 예의를 지키며 존중하는 문화를 만들어가요. - 잠깐! 인프런 서비스 운영 관련 문의는 1:1 문의하기를 이용해주세요. // Error: file: C:/Program Files/Autodesk/Maya2020/scripts/others/loadFullBodyIKFunctions.mel line 1237: Object 'TEMPORARY_REFERENCE_NAMESPACE__?:CTRL_Root' not found. 키가 안잡히고 잡으려하면 이런 에러문구가 뜹니다.
# Error: invalid syntax # Traceback (most recent call last): # File "<maya console>", line 16, in <module> # File "C:\Program Files\Autodesk\Maya2022\Python37\lib\site-packages\shiboken2\files.dir\shibokensupport\__feature__.py", line 142, in _import # return original_import(name, *args, **kwargs) # File "C:\Users\keu15\Desktop\studiolibrary-2.7.1\src\studiolibrary\__init__.py", line 29, in <module> # from studiolibrary.libraryitem import LibraryItem # File "C:\Program Files\Autodesk\Maya2022\Python37\lib\site-packages\shiboken2\files.dir\shibokensupport\__feature__.py", line 142, in _import # return original_import(name, *args, **kwargs) # File "C:\Users\keu15\Desktop\studiolibrary-2.7.1\src\studiolibrary\libraryitem.py", line 23, in <module> # import studiolibrary.widgets # File "C:\Program Files\Autodesk\Maya2022\Python37\lib\site-packages\shiboken2\files.dir\shibokensupport\__feature__.py", line 142, in _import # return original_import(name, *args, **kwargs) # File "C:\Users\keu15\Desktop\studiolibrary-2.7.1\src\studiolibrary\widgets\__init__.py", line 18, in <module> # from .messagebox import MessageBox, createMessageBox # File "C:\Program Files\Autodesk\Maya2022\Python37\lib\site-packages\shiboken2\files.dir\shibokensupport\__feature__.py", line 142, in _import # return original_import(name, *args, **kwargs) # File "C:\Users\keu15\Desktop\studiolibrary-2.7.1\src\studiolibrary\widgets\messagebox.py", line 695 # print result # ^ # SyntaxError: Missing parentheses in call to 'print'. Did you mean print(result)? 마야 내에 받는 것까지는 되었는데 본격적으로 설치하려니 계속 에러가 뜨는 군요; 스튜디오 라이브러리 역시 플러그인 허용 후 // Error: line 1: 지정된 프로시저를 찾을 수 없습니다. (AnimSchoolPicker) 이리 뜨면서 설치가 안됩니다 ㅠㅠ