인프런 커뮤니티 질문&답변
Rigidbody 오류
작성
·
428
0
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerController : MonoBehaviour
{
[SerializeField]
private float walkSpeed;
[SerializeField]
private Rigidbody myRigid;
// Start is called before the first frame update
void Start()
{
myRigid = GetComponent<Rigidbody>();
}
// Update is called once per frame
void Update()
{
Move();
}
private void Move()
{
float _moveDirX = Input.GetAxisRaw("Horizontal");
float _moveDirZ = Input.GetAxisRaw("Vertical");
Vector3 _moveHorizontal = transform.right * _moveDirX;
Vector3 _moveVertical = transform.forward * _moveDirZ;
Vector3 _velocity = (_moveHorizontal + _moveVertical).normalized * walkSpeed;
myRigid.MovePosition(transform.position + _velocity * Time.deltaTime);
}
}
이렇게 작성했는데 MissingComponentException: There is no 'Rigidbody' attached to the "Player" game object, but a script is trying to access it. 오류가 나요 뭐가문제죠?
답변
답변을 기다리고 있는 질문이에요
첫번째 답변을 남겨보세요!





