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언리얼로 C++파일을 생성 할때에는 아래와 같은 문제가 발생합니다.
Setting up bundled DotNet SDK/Users/<Name>/Documents/EpicGames/UE_5.4/Engine/Build/BatchFiles/Mac/../../../Binaries/ThirdParty/DotNet/6.0.302/mac-arm64Running dotnet Engine/Binaries/DotNET/UnrealBuildTool/UnrealBuildTool.dll Development Mac -Project=/Users/<Name>/Documents/Unreal Projects/adsf/adsf.uproject -TargetType=Editor -Progress -NoEngineChanges -NoHotReloadFromIDELog file: /Users/<Name>/Library/Application Support/Epic/UnrealBuildTool/Log.txtCreating makefile for adsfEditor (no existing makefile)Total execution time: 0.82 secondsPlatform Mac is not a valid platform to build. Check that the SDK is installed properly and that you have the necessary platorm support files (DataDrivenPlatformInfo.ini, SDK.json, etc).
GPT에게 물어봤을땐 ‘Engine/Platforms/Mac’내의 파일들 누락이라 하나 언리얼 5.4부터 5.6까지 모든 버전에서 해당 파일을 찾을수 없었습니다…
라이더에서는 해당 파일을 로드 할수 없다는 문구와 함께
02:01:37.372: GenerateProjectFiles.sh -Rider -Automated -SkipClangValidation -OnlyPrimaryProjectFile -Minimize -NoMutex -Log=/Users/<Name>/Library/Logs/JetBrains/Rider2025.2/UBT_GPF.txt /Users/<Name>/Documents/UnrealProjects/<ProjectName>/<ProjectName>.uproject
02:01:37.405: Setting up Unreal Engine project files…
02:01:37.408: Setting up bundled DotNet SDK
02:01:37.414: /Users/<Name>/Documents/EpicGames/UnrealEngine/UE_5.5/Engine/Build/BatchFiles/Mac/../../../Binaries/ThirdParty/DotNet/8.0.300/mac-arm64
02:01:37.574: Log file: /Users/<Name>/Library/Logs/JetBrains/Rider2025.2/UBT_GPF.txt
02:01:37.717: Log file: /Users/<Name>/Documents/Library/Application Support/Epic/UnrealBuildTool/Log_GPF.txt
02:01:37.790: Some Platforms were skipped due to invalid SDK setup: Mac.
02:01:37.790: See the log file for detailed information
02:01:37.801: Generating Rider project files:
02:01:39.049: Total execution time: 1.59 seconds
해당 로그와 함께 로드가 불가능합니다…혹시 같은 문제를 경험하고 계시거나 경험후 해결하신 분들있으시면 도움 부탁드리겠습니다.
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