This course teaches the complete professional workflow for creating high-quality 3D environments using Blender, 3ds Max or Maya, and Unreal Engine 5. Designed for beginners, it guides students step by step through the entire process, from reference gathering and project organization to blockout, modular asset creation, sculpting, UVs, baking, texturing, lighting, and final scene polish.
Students will learn industry-standard techniques used in game development, including procedural material creation with Substance Designer, texturing with Substance Painter, vegetation creation with SpeedTree, and environment assembly inside Unreal Engine 5. By the end of the course, students will have a fully finished environment and portfolio-ready screenshots and videos.