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'유사성+근접성' 디자인 원리의 좋은/안좋은 UI사례 과제
This is a fascinating breakdown! It's super helpful to see how those design principles, similarity and proximity, play out in real-world UIs, especially for something as common as a library app. It really makes me think about how even small design choices impact user experience, kind of like how a good strategy in pokerogue can make all the difference.
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